January has been a busy month and bit just got busier. We will be showcasing our new project on February 1st, and to really make an impact, we see why AAA game companies have a staff dedicated to public relations.
We have been splitting our time between development for the actual project, but also taking screenshots, recording game play videos, coming up with a unique brand for the project, and discussing ideas for when we will be ready for releasing a playable build.
In terms of scope, the project we are working on is roughly 2 kilometers of exploitable content as of now. To compare, Bethesda’s Oblivion is about 16 kilometers. Rockstar’s Grand Theft Auto 5 is appropriately 40 kilometers. This may not be a great number comparison, but in the game, you feel apart of the world. And we do not have artificial barriers or endless oceans to contain the player.
I better stop now before I divulge too much.